There is a key moment in Denis Villeneuve’s sequel to Ridley Scott’s Blade Runner when a character learns an important truth. The moment features two figures captured in a two-shot that silhouettes their profiles against a richly textured background. This instance encapsulates the film as a whole, as every frame is saturated with meaning, craft and beauty. Set thirty years after the events of the original film, Villeneuve’s follow up is not a sequel that we needed but it is one that fans of the original deserve, as BR2049 pays homage to the original, one of the most influential science fiction films ever made, while also staking out its own territory. Villeneuve and writers Hampton Fancher and Michael Green’s story of cop K (Ryan Gosling, developing his taciturn roles in Drive and Only God Forgives into something all the more eerie) searching for answers in a dystopian California builds upon the first film and explores many of the same questions about humanity and identity, what it means to be a person, what is the influence of voice, embodiment, obedience, views of self and other. Brilliantly, BR2049 takes these questions in new directions, raising issues of what constitutes procreation and the importance of digitization. Production designer Dennis Gassner and the visual effects team go beyond the huge advertisements of the first film with giant 3D projections in the Los Angeles of 2049, while interactive AI and immersive holographic environments appear throughout the film. Blade Runner 2049 therefore continues to explore the tension between what is real and what is artifice, a line that is progressively blurred and distorted. Interestingly, the film is reminiscent both of the original Blade Runner as well as more recent science fiction such as A.I.: Artificial Intelligence and Her. The recurrence of these themes and tropes demonstrates the eternal recycling of concepts in science fiction, yet BR2049 never feels stale or like something we have seen before (even though, in a sense, we have). The central uncanny conceit operates on a narrative, thematic and stylistic level, and even in the very substance of the film.
Roger Deakins is the true star here, his exquisite visuals spellbindingly beautiful while simultaneously laden with portent. Yet these images are themselves ephemeral, data that has no more physical substance than some of the characters in the film. The viewer’s reaction therefore mirrors the characters. Just as K gazes at holograms with a mixture of wonder and bitterness, so does the film invite awe tinged with scepticism. Some of this scepticism can spill over into criticism – the film’s length and languorous pace is not to all tastes, while aspects of the principal antagonist add little to the proceedings. It also sidelines exploration of its female characters in favour of male questing, which is a shame because the female characters often suggest intriguing alternatives. But overall, these are minor quibbles in a film that largely delivers on the promise of its predecessor, and will likely be analysed and debated for another thirty years.