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Ready Player One

FOTO-COVER

Thrilling filmmaking blends a coming of age drama with adolescent relationships and more pop culture references than you can shake a registered trademark at. This is the smorgasbord of Steven Spielberg’s latest blockbuster, an immersive and bombastically brilliant adaptation of Ernest Cline’s novel, scripted by Cline himself along with Zak Penn. In 2045, the world is a dystopia future with nothing to look forward to except the OASIS, a virtual reality environment where one can do and be anything. Within the OASIS, designer James Halliday (Mark Rylance) has hidden three keys that enable the finder to control the entire virtual world and become incalculably wealthy. Gamers of all types, from the corporate ‘Sixers’ of Innovative Online Industries (IOI) to the enigmatic Art3mis (Olivia Cooke) and our protagonist Wade Watson/Parzival (Tye Sheridan) compete in extraordinary events where literally anything can and does happen. Motor races feature Back to the Future’s Delorean roaring alongside Tron’s light cycle and the Batmobile, while a Tyrannosaurus Rex and King Kong take swipes at them. Zero gravity discos merge Saturday Night Fever with Aliens; battles to rival The Lord of the Rings sweep across distant planets, where the Iron Giant battles with Mechagodzilla and there is cause to shout ‘It’s fucking Chucky!’ In a bravura sequence, Spielberg pays homage to his mentor Stanley Kubrick with a prolonged sojourn into The Shining. In the midst of this eye-popping Nerdvana, Ready Player One tells a fairly traditional story where a young hero comes of age, learns the value of friendship and connections in the real world (including first love), while evading the nefarious machinations of corporate scumbag Sorrento (Ben Mendelsohn).

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What is especially pleasing about Ready Player One is that it demonstrates Spielberg experimenting and delivering with new technology. Previous efforts with motion capture including The Adventures of Tintin: The Secret of the Unicorn and The BFG were interesting but lacked a sense of immersion. Here, Spielberg and production designer Adam Stockhausen as well as various effects houses including Digital Domain and Industrial Light and Magic have crafted a world of virtual environments and extraordinary avatars to match and in some cases exceed, well, Avatar. Long takes propel the viewer through incredible vistas that are uncanny in the best sense – different yet also familiar. The action sequences have a visceral thrill despite their virtual nature, the viewer never forgetting that their surroundings exist in a digital framework but experiencing the rush much like the characters. That is Ready Player One’s greatest achievement: with a cinematic marketplace stuffed with familiarity, the film manages to take a plethora of archetypes and trademarks and deliver something that feels wholly fresh and thoroughly exhilarating. For this, it deserves the highest applause.

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3D or Not 3D, That is the Question – Part III

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My last posts discussed 3D in general and the lack of need for it in The Hobbit: An Unexpected Journey.  My falling out of love with 3D has become more firmly established with another auteur’s experiment with the format.  Since James Cameron started using the new technology, other auteurs have been getting in on the act.  Martin Scorsese used 3D to dramatise early cinema in Hugo; Steven Spielberg brought Tintin to the big screen with performance capture in 3D; Werner Herzog used 3D in his documentary about proto-cinema, Cave of Forgotten Dreams; Ridley Scott went back into deep space with Prometheus while Jackson returned to Middle Earth.  2013 will see Baz Luhrmann’s 3D adaptation of The Great Gatsby, and Ang Lee used 3D for his adaptation of Yann Martel’s “unfilmable” novel, Life of Pi.

Life of Pi is a surreal fable about faith, survival, one’s place in the universe and the nature of storytelling.  I was impressed with its dramatic story and compelling central character, superbly played by first-time actor Suraj Sharma.  Pi’s relationships with his family, his girlfriend Anandi (Shravanthi Sainath) and, most importantly, Richard Parker the Bengal tiger are engaging and moving, and the film delivers an interesting discussion of faith.  The young Pi’s (Ayush Tandon and Gautam Belur) embrace of the Hindu, Christian and Muslim religions, set against his father’s (Adil Hussain) insistence on science and rationality, is presented sympathetically but not didactically.  As a theoretical agnostic and practical atheist, I had no problem with Pi’s faith nor his belief that his story would make the listener believe in God.  It didn’t, but I could sympathise with his beliefs.  Perhaps that is itself a form of faith.

Visual effects are frequently accused of being empty spectacle, but they can also be an integral part of the filmic experience.  Life of Pi uses its effects as part of its narrative and thematic meanings.  An early scene of Pi (Sharma) and Richard Parker the tiger on the lifeboat recalls the fantastical landscapes of the afterlife in The Lovely Bones, the boat adrift in a flat sea that reflects the sun and sky perfectly.  Other images include a raging typhoon, ship corridors filling with water, a sea exploding with flying fish, the ocean by night coming alive with bioluminescent lifeforms, an island rippling with meerkats.  The images are simultaneously beautiful and threatening, such as a humpback whale bursting out of the sea, mouth agape, in a dazzling cascade of glittering water; yet as the whale crashed back into the sea, the raft of our hero Pi is capsized.  Simultaneously, we are awed by what we see and never allowed to forget how dangerous this situation is.

Paramount among these effects is the character of Richard Parker.  Just as Gollum in The Hobbit: An Unexpected Journey demonstrated the advances in performance capture, so does Richard Parker demonstrate an incredible combination of CGI, animatronics and green-screened animal footage.  Digital animals still look digital, and the menagerie in Life of Pi is a combination of real creatures and CGI creations.  At times, they do look fake, including Richard Parker, but at other times it is genuinely difficult to tell whether you are seeing a flesh and blood animal or a beautifully animated set of pixels.  Not that it matters, as Richard Parker is extremely engaging whether physical or not.  At no point did I not believe Pi was in danger from the huge cat, and the film maintains this conceit.  It is always tempting to sentimentalise animals in fiction, make them more human and sympathetic, but Life of Pi keeps Richard Parker ferocious and Pi’s relationship with him cautious at best.  The one moment in which they share physical contact is contextualised so as to avoid unnecessary sentimentality (although a little is alright), and therefore succeeds as a touching engagement between human and animal.  Equally, Richard Parker’s exit from the film maintains the animal’s indifference, which adds to Pi’s distress even at the moment of his rescue.

The visual effects of Life of Pi serve as part of the film’s themes and narrative, rather than distracting from them, because they are part of Lee’s visual style.  Life of Pi combines a straightforward shot pattern during the wraparound story with a more fluid approach for Pi’s story.  This approach begins with the opening credits, words and names appearing like the animals in the zoo, with the final credit, “Directed by Ang Lee”, forming as if floating on a pool of water.  This level of visual invention permeates Pi’s narrated story.  Dissolves that ripple like reflections, superimpositions and multiple planes of action, as well as digital enhancements and backgrounds, create an almost ethereal visual palette.  This obviously makes Pi’s story more fantastic, but it also demonstrates the construction of storytelling.  Storytelling is not just a process of simple relation, but of imagination and construction, the film suggests, and beautiful shots of the lifeboat floating on a mirror-like ocean at night, as if it were floating in the void of space itself, indicate the way Pi’s narration is working.  When Pi and Richard Parker gaze over the side of the boat into the watery abyss, we see the imagined wreck of the freighter, the other animals that died in the sinking, and the myriad of creatures that inhabit the deep.  By presenting these as part of Pi’s imagination, the viewer is drawn further into his/the film’s imaginative/creative process.  The mind, and the stories told by it, work in free form, surreal processes, and the abstraction allowed by digital effects is utilised to great effect in Life of Pi.

Intriguingly, despite Pi being in constant danger, my overall impression of Life of Pi was one of serenity, which I argue to be a prevalent theme throughout Lee’s work.  Sense and Sensibility shows women trying to achieve balance between their emotional and practical well-being when their options are very limited.  Crouching Tiger, Hidden Dragon uses its balletic fight sequences to express the warrior’s serene discipline, but this discipline is in tension with their personal relationships.  Brokeback Mountain portrays two characters that want nothing more than the peace they bring each other, but are thwarted by societal mores.  Taking Woodstock portrays serenity and beauty amidst what should be chaos (and a lot of mud).  I have long been an advocate of Hulk, which I consider a very interesting meditation on superheroics: despite its central character being fuelled by rage, Hulk includes moments of serenity, which is what Bruce Banner needs but only finds, ironically, in the form of Hulk (when left alone).  Pi, for all the ghastly danger he encounters, also possesses an inner serenity, facilitated by his faith.  That is why the religious element of the film is effective, because it demonstrates that Pi is grounded by faith, but guided by hope.

From a strictly narrative perspective, I initially thought the film would have benefitted from more ambiguity as to what happened to Pi.  The framing narrative, in which the adult Pi (Irrfan Khan) narrates his story to the writer (Rafe Spall), is presented as the truth, and the alternative version the young Pi presents to Japanese insurance investigators is simply something official.  By including this alternative at the very end, the narrative of Life of Pi does not explore the pliability of truth, just the need for non-fantastical stories.  At first, I found the exploration of storytelling in Life of Pi to be underwhelming, because of the alternative story’s inclusion at the very end (which I assume is how it appears in the novel), but on reflection, I realise that the film as a whole is exploring this point, but through visual, cinematic storytelling rather than straightforward narration.  This interest in the construction of visual narrative gives Life of Pi significant depth, even in two dimensions.

It is perhaps notable that the auteurs who have made 3D films have subsequently returned to 2D: Spielberg followed The Adventures of Tintin: The Secret of the Unicorn with War Horse; Scorsese’s next film, The Wolf of Wall Street is in 2D as is Scott’s The Counselor.  Robert Zemeckis has made several 3D motion capture animations including The Polar Express, A Christmas Carol and Beowulf, but up next from him is the more typical Flight.  Other directors such as Christopher Nolan are opposed to the format, and others are committed to 3D, most obviously James Cameron, who spoke very highly of Life of PiLife of Pi has much in common with Avatar: while one is an action epic and the other a tale of (almost) lone survival, both use visual effects to create their environments, jungle in one case, ocean in the other (which is slightly ironic, as Cameron has a fascination with water as demonstrated in The Abyss and Titanic, while reports of Avatar 2 indicate it will feature Pandora’s oceans).  Through their use of visual effects as key to cinematic expression, both films explore issues of cinema and visual understanding.  3D does enhance this experience, but it is not integral to it.  The digital landscapes and characters, rendered through crisp, digital cinematography, are rich, vibrant and alive in two dimensions, without a 30% light loss.  Maybe in 3D I would have been swept up in Life of Pi more than I was, and realised the meta-storytelling immediately rather than afterwards, but I don’t mind the wait.  Rich aesthetic experiences need not come in a rush, time taken to reflect is time taken to savour.  And besides, Lee’s choice to place the camera at sea level and have it rocking with the swell might have induced greater nausea in 3D.

Review of 2012 Part Seven: 3D or Not 3D, That is the Question – Part I

Dredd

 

3D provokes a lot of debate, more so than other changes in cinema format.  Digital takes over from film and few notice.  IMAX films and cinemas become more common and there is little complaint.  48 frames per second arrives and we ask “What does that mean?”  3D however is a cause of constant debate, as some praise the format, others criticise it, and others shrug and say “So what?”  Critics and filmmakers have objected to the format, saying it adds nothing and no one really likes it.

I’ve gone through all three of these reactions.  When Avatar came out in 2009, I was hugely excited and thought the 3D element of that film was a wonderful, integral part of its meaning.  Since then I was pleased with other 3D films, especially Hugo and, to a lesser extent, Tintin and the Secret of the Unicorn, Prometheus and some of the retro-fitted offerings like Thor and John Carter.  Then 3D became just another feature and while it was OK to see it, it did not seem that important.  When The Avengers came out, I opted for 2D simply because the timing was more convenient.  The Amazing Spider-Man was, sadly, far from amazing in three dimensions, and I recalled Sam Raimi’s 2D Spider-Man films being far more dynamic than Marc Webb’s.

This year though, 3D started to hurt in that most important of places, the wallet.  Cinema tickets are expensive enough, but 3D can add more than £2 on top of the original price.  Furthermore, cinema prices in general increased towards the end of the year, and the increase in 2D prices may be to aid the expansion of 3D, so even those of us who don’t see 3D are paying for it.  To be annoyed by this is understandable, and as a result, I haven’t seen a 3D film since The Amazing Spider-Man, as I don’t think it’s worth the money.  This meant I missed out on some releases, the most notable among them Dredd, or Dredd 3D as it was advertised.  With the majority of screenings being in 3D, I could not find a 2D screening at a suitable time, and not being prepared to pay extra for 3D, missed the film altogether.  I would not be surprised if this was a common experience, and other cinema-goers may have avoided or neglected Dredd 3D specifically because of the third dimension, either due to price or just a preference for 2D.  It is notable that Dredd was a box office flop, kyboshing fans’ hopes for a sequel.

What makes a predominantly 3D cinema release especially contradictory is that any distributor needs one eye on the home release.  While 3D Blu-Rays and televisions do exist, the majority of home purchase will still be in 2D, so the 3D is largely wasted.  Cynically, this may have been the plan of distributors Lionsgate: Dredd’s predominantly 3D theatrical release was intended to maximise ticket sales, and served as a promotion for the DVD release.  Distributors make far more from DVD sales than box office take, so the poor theatrical takings of Dredd may not be a concern as DVD sales will cover the loss.  Like earlier releases The Shawshank Redemption, Donnie Darko and Hard Rain, Dredd may enjoy a second life on home release, but crucially this is (primarily) without the third dimension.  Is the primarily 3D release to blame for Dredd’s box office failure?  Perhaps.  It could equally be credited to the restrictive certificate, 18 in the UK and R in the US, so family audiences who flocked to The Avengers and The Dark Knight Rises did not see it.  Or perhaps those who saw The Raid thought it unlikely the similarly premised Dredd would measure up, and indeed comparisons between the two generally put Gareth Evans’ surprise hit ahead of Pete Travis’ comic book adaptation.  It is perhaps worth noting that two of the year’s highest box earners, The Dark Knight Rises and Skyfall, were only screened in 2D, although the year’s highest earner, The Avengers, had 3D and 2D screenings, so who knows?

“Titanic” – 3D or IMAX/Positive or Negative?

 

I recently had the pleasure of seeing one of my favourite films again – Titanic.  I have seen it many times and own the Deluxe Collector’s Edition DVD, but took the opportunity to see it again on the big screen, in 3D and in IMAX.  So, what did I think of the film this time around?  Firstly, it did not need 3D.  In Avatar and Hugo, The Adventures of Tintin: The Secret of the Unicorn, 3D is impressive, because those were shot in 3D.  Therefore, I look forward to Prometheus and The Amazing Spider-Man, a trailer for which I saw before Titanic, and in 3D that looks very impressive.

 

Furthermore, despite the size and scale of Titanic, much of the film’s action takes place inside, within the maze of cabins and corridors, creating a claustrophobic effect that becomes even more so when the (already limited) space is rapidly filling with water.  3D aids a sense of scale, great for landscapes like Pandora or cavernous environments like Hugo‘s train station, but less so in Titanic.  The moments when the 3D did add something were few and far between.  Also, there were points at which the 3D looked rather fake, which is a problem when the overall diegesis is aiming for mimesis.  Mimesis isn’t the only way to go but it is Titanic‘s course, aiming to give the viewer a sense of what it would like to be there.  If the viewer can see the different planes of the three dimensions, it has an alienating effect that is unhelpful.

 

The IMAX however did make a difference, because the image was larger, yet crisper, and added to the immersive effect.  Oddly, the enlarged scope did help the claustrophobic confines of the ship, because it served to make the ship more imposing, more threatening, and the engulfing water all the more so.  More importantly the sound is phenomenal.  When the iceberg hits, when the water rushes in, when the ship splits in two – I felt the shock of these running through me.  Bigger in the case of IMAX is better for expressing overwhelming environments, regardless of the third dimension.

 

BBC film critic Mark Kermode has said that the future is not 3D, the future is IMAX.  I find 3D OK in some cases, but I think it needs to be filmed in 3D to really work.  IMAX however adds something special, creates a more engulfing aesthetic, so expect to be overwhelmed when The Dark Knight Rises

 

More broadly, Titanic is a film that inspires a great deal of passionate debate, with lovers and haters equally committed to their positions.  The criticisms take different forms.  For some, the central problem is the script, in particular the dialogue and lack of characterisation.  This would be an aesthetic criticism.  For others, it’s the spirit/meaning/theme of the film.  A political or even moral objection, that there is something deeply wrong and offensive with a love story about an actual historical tragedy.

 

Oliver Gleiberman gives an insightful analysis of the reaction to Titanic, in particular presenting an alternative understanding of Titanic’s script, in his article Titanic is a great film. It’s also the movie that gave rise to hater culture” (Entertainment Weekly, 9 April 2012).  Gleiberman points out that the dialogue is “courtly yet very alive”, and the script has an “ingeniously organic structure”.  I don’t tend to notice written elements that much, but upon having them pointed out, I concur that Jack’s description of diving into icy water creates a chilling foreshadowing of what is to come, and that Rose has parallels with Jane Austen heroines (this is surely a slap-in-the-face for Austen enthusiasts who will lambast the temerity of comparing James Cameron to Jane Austen).

 

Any discussion of Titanic (or Avatar) inevitably involves its director.  A consistent message across his work is fear of global annihilation and technological hubris, something the man himself seems able to steer clear of.  I interpret much of the vitriol poured upon Cameron as indicative of resentment and jealousy.  Here is someone who actually manages to make his dreams become reality, keeps developing technological wonders and (surely) will one day come a cropper, victim of his own technological hubris.  This is yet to happen, and I think Cameron’s professional and commercial success angers some.  Many would like to be in his position, and doesn’t it make you mad that you aren’t?  Gleiberman goes on to link the vitriol directed at Cameron with the rise of the Internet and the clash between Internet hipness and “romantic innocence”.  I fully recognize my own adoration of Titanic as romantic wish-fulfillment, that the film is an unashamedly heartfelt love letter to epic romance.  Do I want to believe in that kind of love?  Absolutely.  Do I think it is realistic or practical.  Not really.  Where better for it then, than at the movies?

 

Furthermore, there is a patriarchal element to the criticisms that broadside the film.  Mathilda Gregory explains in her piece “Why I can’t wait to take another trip on James Cameron’s Titanic” (guardian.co.uk, Monday 9 April 2012), that much of the derision can be related to the assumption that anything teen girls go mad over cannot be worth serious attention, because teen girls don’t have any serious thoughts.  Does that not say more about the attitude of those condemning the positive reaction to Titanic than it does about the film itself?  This is quite beside the point that Titanic can work for audiences of multiple demographics: teenage girls do indeed get lovely and romantic wish-fulfillment, and lads can enjoy Kate in the nude.  Serious film buffs and academics can admire the technical skill on display – aside from the painstaking recreation of the ship and the advances in special effects, there is also fine action filmmaking in the actual sinking, which also provides something for the more (assumedly) masculine crowd.  Older audiences can also enjoy a film that echoes Hollywood’s Golden Age, recalling the scope and majesty of Gone With the Wind, Lawrence of Arabia and The Bridge on the River Kwai.  In short, there is something for everyone here.

 

To answer the moral condemnation, that there is something morally reprehensible about turning a historical disaster into a romance, your position on this depends on how you react to the romance motif.  One can be dismissive and simply treat the presence of romance as inappropriate, which ties back to the 90s and post-90s “hipness” that regards itself as too cool for romance.  But what if you feel for the protagonists and, in weeping for them (as many have and continue to, including this writer), weep for those who actually perished?  Having seen Titanic many times, I can attest that there are multiple instances of the event’s victims, their deaths needless and tragic, creating a cumulative affect upon those open to the experience.

 

If one objects to the artistic licence taken over a historical event, placing fictional characters at the centre rather than giving a more balanced overview, remember that history is constantly written and re-written, and there are always conflicting accounts.  It is often a function of fiction to highlight the emotional content of historical events, which is not the province of “accurate” documentation.  The emotional function of Titanic is to honour those who died as a reminder of the event, and recent surveys on Twitter have indicated that some viewers did not even know Titanic was an actual vessel.  Therefore, could the film not serve a useful social purpose in highlighting that such a tragic event took place, and that the need for proper safety and remembering our fragility before nature is ever-present?  Next instructive film: Schindler’s List