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Ready Player One
Thrilling filmmaking blends a coming of age drama with adolescent relationships and more pop culture references than you can shake a registered trademark at. This is the smorgasbord of Steven Spielberg’s latest blockbuster, an immersive and bombastically brilliant adaptation of Ernest Cline’s novel, scripted by Cline himself along with Zak Penn. In 2045, the world is a dystopia future with nothing to look forward to except the OASIS, a virtual reality environment where one can do and be anything. Within the OASIS, designer James Halliday (Mark Rylance) has hidden three keys that enable the finder to control the entire virtual world and become incalculably wealthy. Gamers of all types, from the corporate ‘Sixers’ of Innovative Online Industries (IOI) to the enigmatic Art3mis (Olivia Cooke) and our protagonist Wade Watson/Parzival (Tye Sheridan) compete in extraordinary events where literally anything can and does happen. Motor races feature Back to the Future’s Delorean roaring alongside Tron’s light cycle and the Batmobile, while a Tyrannosaurus Rex and King Kong take swipes at them. Zero gravity discos merge Saturday Night Fever with Aliens; battles to rival The Lord of the Rings sweep across distant planets, where the Iron Giant battles with Mechagodzilla and there is cause to shout ‘It’s fucking Chucky!’ In a bravura sequence, Spielberg pays homage to his mentor Stanley Kubrick with a prolonged sojourn into The Shining. In the midst of this eye-popping Nerdvana, Ready Player One tells a fairly traditional story where a young hero comes of age, learns the value of friendship and connections in the real world (including first love), while evading the nefarious machinations of corporate scumbag Sorrento (Ben Mendelsohn).
What is especially pleasing about Ready Player One is that it demonstrates Spielberg experimenting and delivering with new technology. Previous efforts with motion capture including The Adventures of Tintin: The Secret of the Unicorn and The BFG were interesting but lacked a sense of immersion. Here, Spielberg and production designer Adam Stockhausen as well as various effects houses including Digital Domain and Industrial Light and Magic have crafted a world of virtual environments and extraordinary avatars to match and in some cases exceed, well, Avatar. Long takes propel the viewer through incredible vistas that are uncanny in the best sense – different yet also familiar. The action sequences have a visceral thrill despite their virtual nature, the viewer never forgetting that their surroundings exist in a digital framework but experiencing the rush much like the characters. That is Ready Player One’s greatest achievement: with a cinematic marketplace stuffed with familiarity, the film manages to take a plethora of archetypes and trademarks and deliver something that feels wholly fresh and thoroughly exhilarating. For this, it deserves the highest applause.
Warcraft: The Beginning
DISCLAIMER: I have no knowledge of the source text beyond its existence and this review only relates to the film.
Swords! Sorcery! SPLAT! Thus goes Duncan Jones’ adaptation of Blizzard Entertainment’s fantasy video game franchise. Swords clash; sorcery of distinct colours flies back and forth; narrative, characters, editing, cinematography and themes are bundled together and hit the screen with an orc-sized SPLAT! The film consists of the splashes of this splat, different narrative strands blurting along while characters wrestle grim-facedly with clichéd motivations. Jones stages some handsome set pieces, and he and co-writer Charles Leavitt make a decent stab at balancing the different sides of the conflict as an orc horde invades the world of Azeroth. But while it is interesting to have orcs as well as humans grappling with the demands of family and community, and the film has a pleasing gender balance, Warcraft lacks the scope and depth to engage with its characters or topics in any meaningful way. This is largely due to the lack of a central narrative thrust beyond the outbreak of war. Inevitable comparisons with The Lord of the Rings highlight the importance of that saga’s central thrust of Frodo’s journey with the War of the Ring as a backdrop, whereas here the outbreak of war is the central thrust without political machinations or personal motivations. The end result has some interesting visuals and moments that recall Jones’ earlier work, but ultimately Warcraft: The Beginning is a mess, albeit stylish in its SPLAT!
Oscar Views – Part One
It’s a wonderful night for Oscar! Or at least it should be on February 28th. As the 88th Annual Academy Awards approach, it’s time for me to look over the various categories and offer Vincent’s View on the nominees and likely winners.
I decline to arrogantly presume that I know best and say what the Academy got wrong. I don’t necessarily agree with the nominees and, were I a member of the Academy of Motion Picture Arts and Sciences, I would have voted differently. I had my own favourites last year but that’s simply my view – the assembled results of nearly 7000 people do not pale in comparison to my almighty judgement, or indeed anyone’s. What interests me is what the particular nominees say about tastes and trends about Oscar nominees, now and historically.
Beginning with the nominees for Best Picture, they are a rather surprising bunch. I have written before on the kind of film that tends to win Best Picture and the commonalities among nominees. The cliché is that biopics win Oscars, but more broadly historical films win Oscars. Historical films attract awards, presumably because the AMPAS members (not to mention other institutions) respond to the apparent gravitas of “history.” Furthermore, films “based on a true story” do well, as few things offer more “importance” than “truth.”
With that in mind, consider the eight nominees for Best Picture:
Brooklyn
Room
If the nominees were still restricted to five, I believe that the nominated films would be Bridge of Spies (based on real events), Brooklyn (literary adaptation), The Revenant (literary adaptation, based on real events), Spotlight (based on real events) and either Room (literary adaptation) or The Big Short (literary adaptation, based on real events). In addition, all of them are concerned with ideas of “America,” a common theme of Best Picture winners from Wings (1928) to Patton (1970) to Unforgiven (1992). The six films here are concerned with, respectively, the Cold War, the immigrant experience, frontierism, church and community, family, financial disaster. All of the key nominees present aspects of America in relief and highlight them to the world. Cinema has long been an important form of US propaganda, so it is unsurprising that the Academy reward films that effectively advertise the USA. And if the advertisements are about less than savoury events, like Spotlight and The Big Short, this shows a degree of self-reflection and introspection somewhat lacking in US foreign policy and election campaigning.
Two of the nominees are, however, anomalous: The Martian and Mad Max: Fury Road. I saw both films and enjoyed them very much, but to see them nominated for Best Picture is actually staggering. Both are science fiction films (space travel, post-apocalyptic), which makes them part of a very rare group. The only other sci-fi films to be nominated for Best Picture are Star Wars (1977), Avatar (2009), Inception (2010) and Gravity (2013), so to have two such films nominated in one year is quite extraordinary. Furthermore, Mad Max: Fury Road is an action movie and a sequel, only the fifth to ever be nominated after The Godfather Parts II and III, and The Lord of the Rings: The Two Towers and The Return of the King. So for the first time, a sci-fi sequel is up for Best Picture! This is actually radical and groundbreaking for the Academy, and perhaps signals a possible shift in its members’ typically conservative tastes.
The Hobbit: The Battle of the Five Armies
The quality of the final instalment of the Middle Earth saga is divided along the same lines as its title. When focusing on the small, such as individual characters, themes and set pieces, it is effective. When the scope widens, most obviously with the eponymous battle, the film becomes meandering and fails to fully capture the scale of the battle or indeed the stakes over which it is being fought. This is disappointing and surprising as the Battle of Helm’s Deep in The Two Towers and the Battle of the Pellennor Fields in The Return of the King both demonstrated Peter Jackson’s talent for truly epic battle sequences. But whereas those sequences provided a sense of danger, escalation and, perhaps most importantly, scale, the Five Armies in this film are largely anonymous masses, spread out in long shots and then encountered all too briefly in close-up. Similarly, Jackson fails to deliver the dramatic crosscutting that he did in The Two Towers between Helm’s Deep, Isengard and Osgiliath. Although there is crosscutting here between the various armies, too little time is spent on each clash, making this the shortest film in the entire saga, and also the most lacking in dramatic heft.
However, amidst the rather superficial large scale scenes, there are many smaller sequences that are effective. Various individual set pieces are enthralling, such as Smaug’s (Benedict Cumberbatch) assault on Laketown, the duel between Thorin Oakenshield (Richard Armitage) and Azog the Defiler (Manu Bennett) as well as an escalating fight as orc Bolg battles Kili (Aidan Turner), Tauriel (Evangeline Lily) and Legolas (Orlando Bloom). Best of all is Saruman (Christopher Lee), Elrond (Hugh Weaving) and Galadriel (Cate Blanchett) taking on the Nazgul and Sauron (Cumberbatch) in a dazzling clash of swords and magic. To see the most powerful figures in Middle Earth truly wielding their power recalls the dizzying heights of Jackson’s own power. Nor are the film’s better moments confined to combat: Thorin’s descent into madness is depicted with careful nuance and evocative sound, while scenes focused upon the titular Hobbit emphasise both Bilbo Baggins’ down-to-earth view of the awful events around him, and the perfect casting of Martin Freeman in the role. Personal favourite: Bilbo sheepishly admits his besting of Thranduil’s (Lee Pace) guards. Individual moments like this in The Hobbit: The Battle of the Five Armies are very effective. It is all the more disappointing, therefore, that the film ultimately adds up to less than the sum of its parts.
Dawn of the Planet of the Apes
Dawn of the Planet of the Apes is a superb film. It is intelligently written by Mark Bomback, Rick Jaffa and Amanda Silver, skilfully directed by Matt Reeves (who effectively uses several of the techniques that worked to great effect in Cloverfield and Let Me In), well acted by a talented cast, beautifully shot by Michael Seresin and features truly astonishing visual effects by Weta Digital. The best compliment that can be offered to the effects is that they do not look like effects – at various moments one could swear there was actually a chimpanzee or orang-utan on screen or, at the very least, a performer in a physical suit rather a digital one. And what performers: Andy Serkis rises above Gollum, Kong and his previous performance as Caesar to deliver an astounding portrayal of familial devotion, loyalty, power and violence.
These themes are also central to The Godfather saga, which DOTPOA echoes in its exploration of family tensions and seemingly inevitable violence. We see two communities in conflict, with aggressive survivalists on either side: Dreyfus (Gary Oldman) among the humans and Koba (Toby Kebbell) among the apes, both of whom see only danger in the Other. Equally, there are diplomats who want the two communities to co-exist: Malcolm (Jason Clarke) for the humans and Caesar for the apes. These protagonists are all devoted to their families, Caesar and Malcolm fiercely protective of their respective mates and offspring. Similarly, Caesar, Koba and Dreyfus all give impassioned speeches to unite and motivate their communities. Great loyalty exists (initially) between Caesar and Koba as well as their fellow founders Maurice (Karin Konoval) and Rocket (Terry Notary), as it does between Dreyfus and Malcolm. But each side vies for power in the post-simian flu world of the film, their pursuits fuelled by fear and hatred of the Other, and the film effectively explores the tensions and violence bred by this fear.
The detail of the physical and digital mise-en-scene (supported by on-location performance capture) effectively creates a difficult world to survive in, and this makes the suspicion of the apes and the desperation of the humans palatable. As a result, we are drawn into the escalating tensions until they erupt with terrifying violence. Rather than being a welcome release however, the battle sequences are presented as tragic. Once again, this is reminiscent of The Godfather, which features the steady damnation of Michael Corleone as he gives terrible orders. In DOTPOTA, we see the decline and eventual destruction of two civilised societies, a tragic loss of peace and harmony that the apes had and the humans could have had. Strikingly, the apes become more aggressive and destructive as they become more like humans, increasingly speaking with words rather than sign language and using technology (mainly guns and fire). The swift collapse of the two societies is unmitigated Elizabethan tragedy, DOTPOTA resonating as much with King Lear or Hamlet as previous entries in the POTA franchise as well as other post-apocalyptic dramas such as The Road (John Hillcoat, 2009) and The Book of Eli (the Hughes Brothers, 2010) (which also featured Gary Oldman). It is the grimmest of blockbusters, beginning with the collapse of human civilisation in its startling opening animation, and ending with the first skirmish in (presumably) the War of the Planet of the Apes.
Noah
Noah is a powerful mythological film that echoes The Lord of the Rings more than Ben-Hur. Its world is fantastical yet gritty and, in places, bloody, but it is never reverential, as co-writer and director Darren Aronofsky delivers a tale that need not have any direct biblical reference. The story of Noah is biblical, but it is also universal, as cultures from around the world feature myths of water and flood. Noah succeeds because it emphasises the universality of its premise and delivers a thoroughly human story, as families and communities face extraordinary conditions and respond in different ways. In doing so, the film raises interesting questions about faith, especially the forms it takes and its impact. In his best performance in years, Russell Crowe shines in a role that veers from brooding to jovial, psychotic to endearing, while Aronofsky delivers both epic scale and intimate detail, ensuring that the viewer is thoroughly engulfed in his cinematic deluge.
3D or Not 3D, That is the Question – Part II
Two late releases of 2012 were both touted as making great use of 3D. The first was The Hobbit: An Unexpected Journey, the last hugely anticipated and hyped film of the year. Not only would this be a 3D release, Peter Jackson had filmed his return to Middle Earth in 48 frames per second, which would (apparently) create a more vivid, living image. In an interview, Jackson explained that 48 FPS turned the cinema screen into a window, through which one could look into the other world of the film, feeling oneself there in the vividness of the image. By contrast, one review of An Unexpected Journey described it as like looking at an HD television, which rather diminished the cinema experience.
To save money, I saw The Hobbit: An Unexpected Journey in 2D, at 24 FPS. My simple response: we’re back! I loved it – the level of detail applied to every aspect of Middle Earth was superb. The Hobbit is a more homely tale than The Lord of the Rings, and more time is spent in Bag End, with the young Bilbo (Martin Freeman) bustling about with his crockery and preparing supper. Once Gandalf (Ian McKellen) and the dwarves arrive, the party is a prolonged affair that feels hectic yet comfortable and homely. This was a group of people I’d be happy to sit down to dinner with.
Despite the length of the scene, and the film as a whole, Jackson paces the action well, moving smoothly from set piece to set piece. An Unexpected Journey could be criticised for having a plot that consists entirely of set pieces, but when that it is the plot of the novel it is hard to see the film being different. And what set pieces, from the prologue featuring the coming of Smaug and the exodus of the Dwarves, to a dangerous walk along narrow mountains paths as living mountains batter each other to pieces; from the desperate dash and spell-casting of Radagast (Sylvester McCoy) in Mirkwood to the helter-skelter running battle through the halls of the Goblin King; and the climatic battle with the Orcs of Azog the Defiler (Man Bennett) aboard their Wargs at the edge of a precipice, on a toppling tree, which is on fire. The one scene I could have done without featured the three trolls, but since they are referenced and even appear in The Fellowship of the Ring, I understand why it had to be included.
Perhaps the most effective set piece, however, is a battle of wits rather than swords, in the form of Bilbo’s game of riddles with Gollum (Andy Serkis). Gollum’s first appearance acknowledges the viewer’s familiarity with what has previously been seen in The Lord of the Rings, as he is heard before he appears, muttering and hacking, and it takes time before he is revealed in his entirety. The game of riddles is a smooth, engaging sequence, allowing both performers space to express their situations – in Bilbo’s case fear and increasing desperation; for Gollum, eagerness and increasing frustration. The scene segues perfectly into a chase, and despite the relative unimportance of the Ring to the overall plot of The Hobbit, it still receives emphasis befitting the viewer’s familiarity with the magical object, as well as Bilbo’s important choice when he has Gollum at his mercy.
The best element of An Unexpected Journey is its eponymous character, as Martin Freeman delivers one of the most engaging performances of the year. More varied than Gandalf, less doom-laden than Frodo, Bilbo stands out from the other characters of the Tolkien-verse by the possession of a sense of humour. The Lord of the Rings can be criticised for being rather dour, but The Hobbit had several moments that were laugh out loud funny (personal favourite: comedy faint). Similarly, whereas the Fellowship was quickly assembled and the drama focused upon it falling apart, much of the drama in An Unexpected Journey is concerned with Bilbo proving himself to his travelling companions, especially Thorin (Richard Armitage). Described as an amalgamation of Aragorn and Boromir, Thorin is the grim-faced and troubled hero, and the antagonistic development of his relationship with Bilbo gives the film real heart. The moment at which the reluctant hobbit and the obsessed dwarf reconcile is moving and heart-warming, and helps to set up what is to come. For The Hobbit: The Desolation of Smaug, we can expect a united company encountering further dangers.
Everything that worked about An Unexpected Journey worked because of an intelligent script by Jackson and his co-writers Phyllida Boyens, Fran Walsh and Guillermo Del Toro, Weta’s superb production design, bravura performances from all concerned, and Jackson’s fluid direction that easily slips between different plot points and gives attention to different characters, drawing the viewer into this magical world. There were a couple of points when I wondered how it would look in 3D, and whether 48 FPS would add anything to the experience. Perhaps it would, but that enhancement would not be integral to what was on screen. The high definition digital filming does make a different, as that itself creates a more detailed image than film can provide. Digital film has been growing ever more prevalent, especially since Michael Mann gave LA a digital noir look in Collateral. Mann’s own Miami Vice and Public Enemies made further use of HD digital film, and more recently Roger Deakins’ digital cinematography was one of the most striking elements of Sam Mendes’ Skyfall. The Hobbit: An Unexpected Journey looks gorgeous in HD, as we see the fine lines of the actors’ features, the individual blades of grass in the Shire, the leaves of Mirkwood and the intricate details of Elvish architecture in Rivendell. Digital film adds a vibrancy and immediacy to the cinema image, which we can have at home as well thanks to Blu-Ray and HD TV, so I am all for this particular development in the cinematic art form. 3D would be fine if it didn’t cost extra, but without it, I don’t think I’m missing much.
Why do I like “Avatar”?
As a piece of entertainment, Avatar is probably the greatest cinematic thrill I have ever had. Other films that created similar experiences would be The Matrix, for much the same reasons, all three of Raimi’s Spider-Man films, and Ang Lee’s Hulk. These express the pure, raw, undiluted, visceral experiential thrill of cinema, which is one of the fundamental reasons I adore this art form over all others – when done properly, cinema can transport you. Indeed, transportation is important, particularly in science fiction in which world-building is key. In a recent poll of Greatest Science Fiction Films of All Time, I voted for Avatar because, more than any other sci-fi film, I felt it took me to another world (the poll was won, unsurprisingly, by Blade Runner). It was a world I could feel, believe in and care about, which is key to the film’s environmental ideology. To quote Carol Kaesuk Yoon of the New York Times, Avatar “has recreated what is the heart of biology: the naked, heart-stopping wonder of really seeing the living world” [Kaesuk Yoon, Carol (January 19, 2010). “Luminous 3-D Jungle Is a Biologist’s Dream”. The New York Times: p. D-1].
In addition to a visceral thrill, I genuinely find watching Avatar to be a spiritual experience, which is rare for me. I would identify my top five films of all time as emotional, intellectual and spiritual experiences, the others being Titanic, perhaps unsurprisingly, Gladiator, The Lord of the Rings, and Heat. These films touch me on multiple levels, and when I encounter disparaging responses, I am both aggrieved and saddened that others do not share the positive experience that I have: “It’s fantastic, I want you to feel fantastic as well, you don’t, you’re being mean, stop it, etc”. It’s not that I’m right and you’re wrong (although…), it is that I want more people to be happy.
I think a key reason I don’t understand the problems that some other people have with the film, and even find the criticisms offensive, is that plot, characters and dialogue are not major concerns for me. I understand that the plot is prosaic and can be seen as “baggy” or “clunky”, but that is not a problem for me. Indeed, the extended version works better for me because there is so much more of Pandora, its flora and fauna, as well as the culture of the Na’Vi to enjoy. One of the key pleasures of re-watching films for me is the accumulation of detail, and the visual detail and attention to detail is a marvelous creation that I revel in. Is Avatar‘s plot formulaic and predictable? Yes, and I have absolutely no problem with that. And as we know, familiarity is a key ingredient in popular story-telling.
I honestly do not have any problem with the supposed “bad” dialogue in this film, nor Titanic or John Carter that are also berated for their dialogue. What makes dialogue by James Cameron “bad” and that of David Mamet or Quentin Tarantino (or indeed Michael Mann) “good”? The standards to which dialogue “should” be held have never been made clear to me, it seems like some piece of cultural knowledge I never acquired.
As for the characters, they are means to an end – what matters to me is what is going on and who it is happening to is largely unimportant, especially because I feel involved. Rather than being distanced from the film by grumbling over the lack of characterisation in Jake Sully (which I do not deny), I find myself within the experience and concerned with what will happen next and, indeed, what I would do. This is immersion (in however many dimensions), which film, at its best, can accomplish. I understand and share the pleasure of in-depth characterisation, but I do not see it as a requirement for high quality – they are one method of textual pleasure, much like 3D, special effects, music, shaky cam, cuts or fades, etc. In the case of Avatar, I also think there is something very deliberate and effective in making the characters archetypes, as I believe the film creates a contemporary myth and mythic characters work best as archetypes. Indeed, the character of Jake Sully is himself an avatar for the contemporary audience that are disengaged from the world and must learn to re-connect. This is the spiritual aspect of the film that is so easily missed – the film does not preach for a return to the woods and nature, it is entirely metaphorical and urging people to reconnect with our world, through a re-invigoration of cinema. There isn’t a lot of characterisation because it would be completely unnecessary and indeed a hindrance to the myth/metaphor.
Furthermore, while I can understand that many find Avatar preachy and didactic, I have no problem being lectured on an issue I absolutely agree with and believe should be expounded, the issue of conservation and anti-environmental exploitation. I also loathe cynicism, so the cynical response that somehow Avatar’s message is invalidated by it being a hugely successful commercial product raises my hackles. This position has no evidence, it appears to be no more than an assumption, and that arrogance bothers me as well. Indeed, research has shown that some reacted very positively to the film, reducing their carbon footprint and attempting a re-engagement with their environment. Good for them. And others would rather refuse to accept that a piece of wildly successful commercial entertainment could have a socially positive, therapeutic effect. What does it take for these people?
As for the accusations of racism, I find them problematic when they come exclusively from middle-class (predominantly white) academics. If indigenous people were shown the film and found it offensive, I’d credit that, but instead, people of the Amazon, Iraqis and Palestinians as well as environmentalists have spoken of their identification with the Na’Vi, which appears to contradict the critical/academic response. It’s fine to be offended on behalf of others, indeed that is a crucial aspect of social justice, but if those for whom you are offended are not, does it not make sense to support their position? The presentation of the Na’Vi is idealised, which is perhaps a stereotypical view of indigenous peoples, but when the presentation is positive, and detailed, and not simply explained away in terms of their beliefs just being their beliefs but demonstrated as something tangible and, for lack of a better term, real, that hardly seems racist: “It’s not racist to try to save humankind by targeting your efforts directly on transformation of the consciousness and practices of those currently doing most of the destroying” (Rupert Read, “Avatar: A call to save the future”, Radical Anthropology).
Academia has an unfortunate tendency towards cynicism and not accepting potentially positive suggestions, seeming instead desirous of vague criticisms about the status quo. An interesting comparison is Fight Club, that is a direct assault on consumerism through an aggressive narrative and visual style. Fight Club was a box office flop that became a cult favourite – Avatar reached a far wider audience and has sparked constructive political activism. This, surely, is something to be applauded.